//==============================================================================
// Atlantean TitanA_anim.txt
//==============================================================================

//==============================================================================
define firecrack
{
   set hotspot
   {
      version
      {
         Visualparticle GP X Tartarian Gate Firecrack
      }
   }
}

//==============================================================================
define GateDeath
{
   set hotspot
   {
      version
      {
         Visual building x titan gate_death
      }
   }  
}


//==============================================================================
define Feet
{
   set hotspot
   {
      version
      {
         Visualparticle SFX X Norse Titan Frost
      }
   }  
}

//==============================================================================
define GroundSlam
{
   set hotspot
   {
      version
      {
         Visualparticle SFX X Titan Fire
      }
   }  
}

//==============================================================================
define Dust
{
   set hotspot
   {
      version
      {
         Visualparticle SFX A Building DustAaomx07
      }
   }  
}

//==============================================================================
define DustA
{
   set hotspot
   {
      version
      {
         Visualparticle SFX A Building DustAaomx07A
      }
   }  
}

//==============================================================================
define AttackDustCloudLeft
{
   set hotspot
   {
      version
      {
         Visualparticle SFX X Titan Stomp Dust Cloud Left
      }
   }  
}

//==============================================================================
define AttackDustCloudRight
{
   set hotspot
   {
      version
      {
         Visualparticle SFX X Titan Stomp Dust Cloud Right
      }
   }  
}

//==============================================================================
anim Idle
{
   SetSelector 
   {
      set hotspot
      {
         version
         {
				VisualGranny Titan X Promethean_idleA
         }
      }
   }
}

//==============================================================================
anim Death
{
	SetSelector 
	{
		set hotspot
		{
			version
			{
				VisualGranny Titan X Promethean_deathA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag SpecificSoundSet 0.90 false TitanFall checkVisible 
//-- end auto generated section
			}
		}
	}
}

//==============================================================================
anim Walk
{
   SetSelector 
   {
	    set hotspot
		 {
			 version
			 {
				VisualGranny Titan X Promethean_walkA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag SpecificSoundSet 0.27 false TitanFoot checkVisible 
            tag SpecificSoundSet 0.77 false TitanFoot checkVisible 
            tag FootstepLeft 0.30 true   
            tag FootstepRight 0.80 true   
//-- end auto generated section
//            tag SpecificSoundSet 0.09 false GiantFootsteps checkVisible 
//            tag SpecificSoundSet 0.53 false GiantFootsteps checkVisible 
			 }
		 }
   }	
}

//==============================================================================
anim Bored
{
   SetSelector 
   {
		 set hotspot
		 {
			 version
			 {
				VisualGranny Titan X Promethean_boredA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag SpecificSoundSet 0.40 false TitanBoredRoar checkVisible 
//-- end auto generated section
			 }
		 }
   }	
}

//==============================================================================
anim Attack
{
   SetSelector
	{
		TargetLogic none/abstractTitan
		set hotspot
		{
			version
			{
				VisualGranny Titan X Promethean_attackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag Attack 0.37 true   
            tag Attack 0.81 true   
            tag GenericSound 0.60 true   
            tag SpecificSoundSet 0.81 false MeteorSmallHit checkVisible 
            tag SpecificSoundSet 0.37 false MeteorSmallHit checkVisible 
//-- end auto generated section
				connect LeftFoot AttackDustCloudLeft hotspot
				connect RightFoot AttackDustCloudRight hotspot
			}
			version
			{

				VisualGranny Titan X Promethean_attackB
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag Attack 0.65 true   
            tag GenericSound 0.60 true   
            tag SpecificSoundSet 0.60 false SwordSwing checkVisible 
            tag SpecificSoundSet 0.65 false CinematicStatueHit checkVisible 
//-- end auto generated section
				connect LeftHand GroundSlam hotspot
				connect RightHand GroundSlam hotspot
			}
		}
		set hotspot
		{
			version
			{
				VisualGranny Titan X Promethean_attackC
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag Attack 0.57 true   
            tag GenericSound 0.60 true   
            tag SpecificSoundSet 0.48 false SwordSwing checkVisible 
//-- end auto generated section
			}
			version
			{
				VisualGranny Titan X Promethean_attackD
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag Attack 0.54 true   
            tag GenericSound 0.60 true   
            tag SpecificSoundSet 0.46 false SwordSwing checkVisible 
//-- end auto generated section
			}
		}
	}
}

//==============================================================================
anim Charging
{
   SetSelector
   {
      set hotspot
      {
         version
         {
				VisualGranny Titan X Promethean_rangedattackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag Attack 0.65 true   
            tag GenericSound 0.13 true   
            tag SpecificSoundSet 0.65 false FireGiantAttack checkVisible 
//-- end auto generated section
				connect LeftHand GroundSlam hotspot
				connect RightHand GroundSlam hotspot
			//Tag Throw 0.21 true
			//Tag Throw 0.22 true
			//Tag Throw 0.23 true
			//Tag Throw 0.24 true
			//Tag Throw 0.25 true
			//Tag Throw 0.26 true
			//Tag Throw 0.27 true
         }
      }
   }
}


}